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UNREAL ENGINE

UNREAL ENGINE 4 - PROCEDURAL GENERATING ROOM

Procedural room generation turned out to be tricky at first, working with the Unreal instance static meshes proving a challenge. However once I cracked down on the ability to make the walls and floor expand and retract when the user wanted to, the next step (work in progress) is the ability to randomly spawn objects in the room to create a basic life like environment

DIALOGUE SYSTEM

One of my blueprint projects requested by a fellow student, was to create an intricate Dialogue System, which allows anyone, even people who don't know how to use the software, alter any elements of the dialogue; From images of characters, or the text which needs to be read. It works through Excel and reads the document and places the specific text that has been set up in the scene. This was to be used in a game being developed named 'What Divides Us'.

Design Work: Projects
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